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Tag: 3D

Education, Scientific

3D Animation Work

When a person begins work as a 3D animator, he has to keep in mind that he will be expected to work as part of a team and be productive. There are different methods of determining productivity, but usually he will be expected to come "up to speed" quickly. A military background, for example, should … Continue reading 3D Animation Work

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December 28, 2011October 1, 20133D, calculus, cartesian coordinates, collision prevention, computer animation, discipline, Einstein, fur, hair, Hash Animation Master, linux, Mike, Monsters Inc., non-linear algebra, pascal, Pixar, productivity, Sulley, teamwork, UNIX, work assignment3 Comments
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